I had alot of difficulty with the ears, not because both were different, but I couldn't seem to get the texture to line up with the template. This is probably due to the pelt mapping being incomplete or not flattened enough.
Matching up all of the pieces was very tricky, and while mine may not be to an expert's standard, I believe it is a reasonable attempt.
I ten used this texture to create a bump map. I desaturated the image, modified the levels and used the "High Pass" filter to produce a bump map. To avoid over-emphasis in the wrong places, I took out the edge of the map using the clone stamp tool.
I applied this to my model to create the final piece.

I added a quick texture to a sphere to create the eye, using a reference image of my eye. A UVW Map aligns it, and symmetry creates the 2nd eye.
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