Now that the model is complete, I started work on the UVW maps. First, I used the material editor to create a checker pattern to place on the model. I then applied a UVW unwrap modifier to set up the UVW co-ordinates.
I used the paint selection tool to select all of the faces that did not form part of the ear (which would be done afterwards) and selected cylinder mapping. I used the Align Z tool to center it, and scaled it to fit around the head. In the edit screen, I filtered the selected faces to hide the ear and noticed some stray seams on the top and bottom of the head, so I welded them together.
I used the relax tool in key areas to flatten the image in the edit screen. I also altered the edge to make it easier to attach to the other side later on.
Next, I deselected the current faces and selected the ear. From the Unwrap UVW modifier, I selected pelt map which brought up the pelt map edit box. Here, I expanded the stretch ring to give the model room to spread out. I then started the pelt mapping and relaxing repeatedly until the model was better spread out.
I went back and saw the UVW map for the main model, and altered as necessary.
I them applied the symmetry modifier and another Unwrap UVW over the top. I then mirrored the map to the other side and welded the two together.
I had some problems with the ear, so they ended up as 2 different maps but it shouldn't matter in the end. I rendered a UVW Map and opened it in photoshop. From this, I created a layer mask to use as a guide.